David Creative

SketchBlog

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27th January 2012

Areas: comics making of storyboards viewpoint

Over the past 2 years I have found that I’m doing more and more sequential illustration based upon a piece of music or script .

If I were to give myself advice several years ago on how to work in sequential illustration this would be it:
Always work out the story in thumbnails first before you even consider doing a final illustration.

This seems obvious, but for me the urge to get started on a finished illustration (to show the client how good I am) can sometimes overshadow the practicality of making comics.

Thumbnails not only conserve your effort and time for the final illustrations, but especially in the case of sequential illustration they ensure the story works visually before you get started.

For me a thumbnail takes about 2 minutes whereas a final illustration can take anything from 1 – 3hrs. Therefore for the same time frame as 1 final illustration I can have 30 attempts at choosing the right layout, composition and viewpoint for a panel.

So how polished do you do your thumbnails need to be? Will a line drawing do or do I need to spend a ton of time on a thumbnail that the client may not like?
First of all the thumbnails are there to help you work out the best way of presenting the story in the least amount of time. Once you are happy with the story you can spend a bit more time on developed roughs from the thumbnails, which you can then show the client.

If possible, I’ve found that it best to go through the roughs with the client face to face, so they can get an idea of where you are coming from. In addition I’ve found spending some time developing character sketches of the main characters helps the client visualise the characters within the roughs.

Below I’ve included a few thumbnails along with their roughs and final illustrations taken from a project I’m currently working on.

Thumbnails: in this sequence I was trying to work out the best way to introduce a homeless person walking along the street who is then knocked over by another person. In the end I felt sequence A was the best.. © Copyright David McClelland 2012. All rights reservedCharacter sketches: to help the client visualise the main homeless character within the thumbnails.. © Copyright David McClelland 2012. All rights reservedRoughs: once I am happy with the thumbnails and character sketches I’ll bring them into the computer and working out perspective and the position and posture of the characters.. © Copyright David McClelland 2012. All rights reservedFinals: the roughs are then printed out in a red ink and using photos refs the final illustrations are drawn over the roughs using pen and ink.. © Copyright David McClelland 2012. All rights reserved

6th December 2011

Areas: comics for sale prints

This Sunday (11th December) from 12 noon, I’ll be selling some of my artwork at ‘Belfast's best-loved alternative craft market’ the Xmas Black Box Bazaar.

The market will be held in the Black Box (18 - 22 Hill Street, Belfast, BT1 2LA) and is looking to be a real corker.

I’ll be selling a bunch of lovely things on the day and so To give you a feel of what you can expect I’ll be posting some photos along with prices over the next few days.

The first two items pictured below are my A7 mini comics and my ‘say what you like’ A6 greeting cards.

More to follow tomorrow, until then keep warm.

‘Function’, ‘Futile attraction’ and ‘Encourage’ mini comics. £1.00 each.. © Copyright David McClelland 2011. All rights reserved‘Something’s brewing’ and ‘I remember when’ greeting cards, £2.00 each.. © Copyright David McClelland 2011. All rights reserved‘In the picture’ and ‘A novel activity’ greeting cards, £2.00 each.. © Copyright David McClelland 2011. All rights reserved‘Some feedback’ greeting card, £2.00 each.. © Copyright David McClelland 2011. All rights reserved

14th October 2011

Areas: comics viewpoint

I’m fascinated by the affect words have on people and how words will always transmit a message that once delivered can never be suppressed.

This series of mini comics deals with the affects words have on people and the importance to consider and craft the intended message before delivering it.

The first mini comic ‘Encourage’ considers the power of an encouraging word.

Encourage cover.. © Copyright David McClelland 2011. All rights reservedEncourage pages 2 & 3.. © Copyright David McClelland 2011. All rights reservedEncourage pages 4 & 5.. © Copyright David McClelland 2011. All rights reservedEncourage pages 6 & 7.. © Copyright David McClelland 2011. All rights reservedEncourage pages 8.. © Copyright David McClelland 2011. All rights reserved

7th October 2011

Areas: comics viewpoint

Facebook is great tool for marketing and promotion, but when people choose to conduct their relationships solely on Facebook I see it as pointless.

Yes ‘every picture can tell a story’, but do the pictures on a Facebook profile tell you the right one?

This mini comic attempts to highlight the futility of founding your knowledge of someone upon the pictures in their profile rather than meeting them face-to-face.

Futile attraction cover.. © Copyright David McClelland 2011. All rights reservedFutile attraction pages 2 & 3.. © Copyright David McClelland 2011. All rights reservedFutile attraction pages 4 & 5.. © Copyright David McClelland 2011. All rights reservedFutile attraction pages 6 & 7.. © Copyright David McClelland 2011. All rights reservedFutile attraction page 8.. © Copyright David McClelland 2011. All rights reserved

9th June 2011

Areas: awards comics

The 32nd edition society for news design awards were announced earlier this week and I won an ‘Award of Excellence’ for my 9-page comic and cover for The Times Election 2010 supplement!!

Working with The Times art director Alex Breuer, I illustrated a day-to-day account of the election story from Gordon Brown announcing a general election on 6th April 2010 to the results being announced on 7th May 2010.

You can view the Election 2010 supplement artwork in my http://www.davidcreative.co.uk/projects.php?proID=67&areaID=28<projects><blank>.
. © Copyright David McClelland . All rights reserved

3rd June 2011

Areas: character design comics

I’ve had this character for a few years but didn’t progress the story until I was teaching the comic book workshop for kids a few weeks ago.

A bit of background to the inspiration, I simply saw a really tall Goth at a crossing and noticed how his piers ignored him due to his height – making him invisible. This then led to the idea what if a giant lived in a city helping the smaller inhabitants but due to his height he never gets the recognition.

Le Géant cover.. © Copyright David McClelland 2011. All rights reservedLe Géant pages 2 & 3.. © Copyright David McClelland 2011. All rights reservedLe Géant pages 4 & 5.. © Copyright David McClelland 2011. All rights reservedLe Géant pages 6 & 7.. © Copyright David McClelland 2011. All rights reservedLe Géant page 8.. © Copyright David McClelland 2011. All rights reserved

27th May 2011

Areas: comics viewpoint

As a freelance illustrator I find I am vulnerable to comparing my work to ‘more successful’ illustrators’ work. This in turn can result in an opinion that I am failing in some way.

The truth is I could never be like Jillian Tamaki or Tomer Hanuka because I’m not Jillian Tamaki or Tomer Hanuka; I am David McClelland.

In realising this I drew the mini comic “function” which helped me get a grasp of how to appreciate who I am as an artist and which direction I should follow based upon who I am rather than what other people say I should be.

I hope it helps you as much as it has done for me.
. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, cover.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, pages 1 & 2.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, pages 3 & 4.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, pages 5 & 6.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, page 7.. © Copyright David McClelland 2011. All rights reserved

25th May 2011

Areas: character design comics workshops

Last weekend I was one of the many tutors at the Family Fun Weekend at the Belfast Waterfront Hall.

I was leading a comic book workshop for 8-14yrs teaching them how to create their own characters and story culminating in an eight-page comic.  With the help of the http://www.youngatart.co.uk<Young at Art><blank> volunteers we made badges of our characters, which really added value to the comic. 

It was intriguing to see how the children’s stories differed between the age ranges. I noticed that a few of the older children seemed to be hampered by the idea that they had to create something similar to what they’d already seen in comics or on television to make it worthwhile. Whereas the majority of the younger children were happy to experiment with their character and story creating some story lines that were truly unique.

This made me think that whilst I need to create illustrations that conform to what people already understand I shouldn’t allow it to hamper my creativity.
. © Copyright David McClelland 2011. All rights reserved

15th April 2011

Areas: comics viewpoint

It is wise to get the opinions of others on your artwork, but when you start to choose their opinions over yours the critical mass of their opinions begins to form the artwork not you.

For me I noticed this a few years ago where I was literally paralysed from creating anything. With each idea I would judge it against the comments of others and the work of my favourite artists. This in turn meant that I hardly followed any ideas through because I felt the idea would never be as good as another artist’s work or that others would ridicule it as foolish.

For me the solution was to create a place where criticism was no longer relevant by simply following an idea for the fun of it. Through this approach I have found enormous creativity and more importantly who I am as an artist.

You may think experimenting with ideas for the fun of it is not a practical business model, but let me explain:

I would argue that the most valuable asset of any artist’s work is the artist himself or herself. Your unique character is the key factor that decides the path of each creation not your technique, materials or style. 

Therefore to know who you are as an artist and what you can create will make you a product that is easier to sell to potential clients and art directors.

With each idea you play with you will find new pathways to communicate in both your commercial and personal work, but more importantly you will get to know and appreciate who you are as an artist. 
. © Copyright David McClelland 2011. All rights reserved

1st April 2011

Areas: comics sketches

This one came as more of a story in which a medieval King leads his troops through battle.

All of his troops are children who don’t have the strength to fight yet they keep on winning and enjoy the adventure. It is the King that enables them to win not the age or experience of the troops.

"The King & I", ink on paper.. © Copyright David McClelland 2011. All rights reserved

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