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127th January 2012
Areas: comics making of storyboards viewpoint
Over the past 2 years I have found that I’m doing more and more sequential illustration based upon a piece of music or script .
If I were to give myself advice several years ago on how to work in sequential illustration this would be it:
Always work out the story in thumbnails first before you even consider doing a final illustration.
This seems obvious, but for me the urge to get started on a finished illustration (to show the client how good I am) can sometimes overshadow the practicality of making comics.
Thumbnails not only conserve your effort and time for the final illustrations, but especially in the case of sequential illustration they ensure the story works visually before you get started.
For me a thumbnail takes about 2 minutes whereas a final illustration can take anything from 1 – 3hrs. Therefore for the same time frame as 1 final illustration I can have 30 attempts at choosing the right layout, composition and viewpoint for a panel.
So how polished do you do your thumbnails need to be? Will a line drawing do or do I need to spend a ton of time on a thumbnail that the client may not like?
First of all the thumbnails are there to help you work out the best way of presenting the story in the least amount of time. Once you are happy with the story you can spend a bit more time on developed roughs from the thumbnails, which you can then show the client.
If possible, I’ve found that it best to go through the roughs with the client face to face, so they can get an idea of where you are coming from. In addition I’ve found spending some time developing character sketches of the main characters helps the client visualise the characters within the roughs.
Below I’ve included a few thumbnails along with their roughs and final illustrations taken from a project I’m currently working on.
14th October 2011
I’m fascinated by the affect words have on people and how words will always transmit a message that once delivered can never be suppressed.
This series of mini comics deals with the affects words have on people and the importance to consider and craft the intended message before delivering it.
The first mini comic ‘Encourage’ considers the power of an encouraging word.
7th October 2011
Facebook is great tool for marketing and promotion, but when people choose to conduct their relationships solely on Facebook I see it as pointless.
Yes ‘every picture can tell a story’, but do the pictures on a Facebook profile tell you the right one?
This mini comic attempts to highlight the futility of founding your knowledge of someone upon the pictures in their profile rather than meeting them face-to-face.
1st September 2011
Areas: portraits sketches viewpoint
It’s always good practice for an artist to sketch people, but life-drawing classes tend to be quite expensive at the moment. My solution- sketch people off the television, making an activity that tends to be seen as unproductive into a productive activity that’s guilt free and fun.
Below are some sketches from my favourite television programmes.
27th May 2011
As a freelance illustrator I find I am vulnerable to comparing my work to ‘more successful’ illustrators’ work. This in turn can result in an opinion that I am failing in some way.
The truth is I could never be like Jillian Tamaki or Tomer Hanuka because I’m not Jillian Tamaki or Tomer Hanuka; I am David McClelland.
15th April 2011
It is wise to get the opinions of others on your artwork, but when you start to choose their opinions over yours the critical mass of their opinions begins to form the artwork not you.
Showing 1 - 6 of 6 posts
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