David Creative

SketchBlog

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27th January 2012

Areas: comics making of storyboards viewpoint

Over the past 2 years I have found that I’m doing more and more sequential illustration based upon a piece of music or script .

If I were to give myself advice several years ago on how to work in sequential illustration this would be it:
Always work out the story in thumbnails first before you even consider doing a final illustration.

This seems obvious, but for me the urge to get started on a finished illustration (to show the client how good I am) can sometimes overshadow the practicality of making comics.

Thumbnails not only conserve your effort and time for the final illustrations, but especially in the case of sequential illustration they ensure the story works visually before you get started.

For me a thumbnail takes about 2 minutes whereas a final illustration can take anything from 1 – 3hrs. Therefore for the same time frame as 1 final illustration I can have 30 attempts at choosing the right layout, composition and viewpoint for a panel.

So how polished do you do your thumbnails need to be? Will a line drawing do or do I need to spend a ton of time on a thumbnail that the client may not like?
First of all the thumbnails are there to help you work out the best way of presenting the story in the least amount of time. Once you are happy with the story you can spend a bit more time on developed roughs from the thumbnails, which you can then show the client.

If possible, I’ve found that it best to go through the roughs with the client face to face, so they can get an idea of where you are coming from. In addition I’ve found spending some time developing character sketches of the main characters helps the client visualise the characters within the roughs.

Below I’ve included a few thumbnails along with their roughs and final illustrations taken from a project I’m currently working on.

Thumbnails: in this sequence I was trying to work out the best way to introduce a homeless person walking along the street who is then knocked over by another person. In the end I felt sequence A was the best.. © Copyright David McClelland 2012. All rights reservedCharacter sketches: to help the client visualise the main homeless character within the thumbnails.. © Copyright David McClelland 2012. All rights reservedRoughs: once I am happy with the thumbnails and character sketches I’ll bring them into the computer and working out perspective and the position and posture of the characters.. © Copyright David McClelland 2012. All rights reservedFinals: the roughs are then printed out in a red ink and using photos refs the final illustrations are drawn over the roughs using pen and ink.. © Copyright David McClelland 2012. All rights reserved

14th October 2011

Areas: comics viewpoint

I’m fascinated by the affect words have on people and how words will always transmit a message that once delivered can never be suppressed.

This series of mini comics deals with the affects words have on people and the importance to consider and craft the intended message before delivering it.

The first mini comic ‘Encourage’ considers the power of an encouraging word.

Encourage cover.. © Copyright David McClelland 2011. All rights reservedEncourage pages 2 & 3.. © Copyright David McClelland 2011. All rights reservedEncourage pages 4 & 5.. © Copyright David McClelland 2011. All rights reservedEncourage pages 6 & 7.. © Copyright David McClelland 2011. All rights reservedEncourage pages 8.. © Copyright David McClelland 2011. All rights reserved

7th October 2011

Areas: comics viewpoint

Facebook is great tool for marketing and promotion, but when people choose to conduct their relationships solely on Facebook I see it as pointless.

Yes ‘every picture can tell a story’, but do the pictures on a Facebook profile tell you the right one?

This mini comic attempts to highlight the futility of founding your knowledge of someone upon the pictures in their profile rather than meeting them face-to-face.

Futile attraction cover.. © Copyright David McClelland 2011. All rights reservedFutile attraction pages 2 & 3.. © Copyright David McClelland 2011. All rights reservedFutile attraction pages 4 & 5.. © Copyright David McClelland 2011. All rights reservedFutile attraction pages 6 & 7.. © Copyright David McClelland 2011. All rights reservedFutile attraction page 8.. © Copyright David McClelland 2011. All rights reserved

1st September 2011

Areas: portraits sketches viewpoint

It’s always good practice for an artist to sketch people, but life-drawing classes tend to be quite expensive at the moment. My solution- sketch people off the television, making an activity that tends to be seen as unproductive into a productive activity that’s guilt free and fun.

Below are some sketches from my favourite television programmes.

Cast of http://www.channel4.com/programmes/the-big-bang-theory<The Big Bang Theory><blank>, brush & ink on paper.. © Copyright David McClelland 2011. All rights reservedCast of http://dsc.discovery.com/tv/mythbusters<Mythbusters><blank>, brush & ink on paper.. © Copyright David McClelland 2011. All rights reservedCast of http://www.cbs.com/shows/csi<CSI><blank>, brush & ink on paper.. © Copyright David McClelland 2011. All rights reserved

27th May 2011

Areas: comics viewpoint

As a freelance illustrator I find I am vulnerable to comparing my work to ‘more successful’ illustrators’ work. This in turn can result in an opinion that I am failing in some way.

The truth is I could never be like Jillian Tamaki or Tomer Hanuka because I’m not Jillian Tamaki or Tomer Hanuka; I am David McClelland.

In realising this I drew the mini comic “function” which helped me get a grasp of how to appreciate who I am as an artist and which direction I should follow based upon who I am rather than what other people say I should be.

I hope it helps you as much as it has done for me.
. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, cover.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, pages 1 & 2.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, pages 3 & 4.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, pages 5 & 6.. © Copyright David McClelland 2011. All rights reservedFunction Mini comic, page 7.. © Copyright David McClelland 2011. All rights reserved

15th April 2011

Areas: comics viewpoint

It is wise to get the opinions of others on your artwork, but when you start to choose their opinions over yours the critical mass of their opinions begins to form the artwork not you.

For me I noticed this a few years ago where I was literally paralysed from creating anything. With each idea I would judge it against the comments of others and the work of my favourite artists. This in turn meant that I hardly followed any ideas through because I felt the idea would never be as good as another artist’s work or that others would ridicule it as foolish.

For me the solution was to create a place where criticism was no longer relevant by simply following an idea for the fun of it. Through this approach I have found enormous creativity and more importantly who I am as an artist.

You may think experimenting with ideas for the fun of it is not a practical business model, but let me explain:

I would argue that the most valuable asset of any artist’s work is the artist himself or herself. Your unique character is the key factor that decides the path of each creation not your technique, materials or style. 

Therefore to know who you are as an artist and what you can create will make you a product that is easier to sell to potential clients and art directors.

With each idea you play with you will find new pathways to communicate in both your commercial and personal work, but more importantly you will get to know and appreciate who you are as an artist. 
. © Copyright David McClelland 2011. All rights reserved

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